

On following turns, you leave a single tile in each of your conque red territories, then use your remaining tiles to conquer new spaces, spreading out across the map. Once you’ve placed all of your tiles, your turn is over (if you have tiles left over but not enough to take over a territory outright, you can roll the Reinforcement die to attempt to take over one territory before your turn ends). You gain 1 Victory Point for each territory you control at the end of each of your turns. If the territory you want has one or more other objects in it (like a mountain, enemy tiles, etc), you must place an additional tile for every object in the space for example, a space with 1 mountain and 1 enemy tile would take = 4 of your tiles to conquer. To take over an empty space on the map, you simply places 2 of your race tiles in that space. Players receive a number of tiles based on the race/special ability combo they choose.
SMALL WORLD FOR TWO PLAYERS FULL
Instead of using complicated bonus calculation, charts, or hands full of dice, SW uses a simple tile-counting mechanic to resolve combat.

Small World is a strategy game where players take over territory to gain victory points. The Commando Sorcerers shown to the right grant you 9 Sorcerer tiles, where the Alchemist Giants net you 10. The combination of race and special ability tells you how many tiles of that race you receive. The basic game comes with 14 races and 20 special abilities which allows for scores of potential combinations. You may have Flying Skeletons and Mounted Giants in one game, then Underground Skeletons and Fortified Giants in the next. This is the secret to SW’s replayability. Players start their turn by picking one of six race/special ability combinations that are determined randomly before each game. The person with the pointiest ears goes first. Providing four boards is the secret to SW being as fun for 2 players as it is for 5. Each map has its own Turn Counter, so 2 player games run 10 turns, while 5 player games only go 8 turns. The small board provides play space for either 2 or 3 players depending on which side you use. The game comes with a different map for 2, 3, 4, and 5 players (and there’s even a new 6 player map available as well). The number of players determines which map you’ll be using. They’re also perfect for introducing gaming to kids.Ĭo-Op and Partial Co-Op games also make excellent gateway games. Gateway games help retrain player’s minds away from roll-the-dice-move-the-piece classics like Sorry and Monopoly and opens them to new possibilities. Gateway games are ideal for introducing non-gamers to the hobby.
